Tuesday, September 3, 2013

Pokemon Real Time Strategy Game -The first of many large battles for fun

So I put this off for a few hours, but here is screenshots of a full scale battle... also it provides a bit of an inside view into GAME BREAKING BUGS! These bugs seem to be easy enough for me to fix, and some already have been fixed, but... i took the screen shots so i damn well am using them! and i now present the first full scale fight on the blog. Dun  Dun DunDA!!

So The fight begins. In the top lane you can see Hypnos and Arcanines taking on Raticate and Gengar. The first glimpse at the bugs is also here where you can see two arcanine taking shelter, or being crushed by the lane border rocks. Also a bit further down the lane there is a stray beedrill in the wrong lane. This bug has been fixed, wasnt a problem. In the middle lane we see Breedrills and weepinbells fighting blastoises and one stray muk that was supposed to spawn in the bottom lane. Again, bug has been fixed. On to the bottom lane, we see Raichu and golducks taking on sandslash and muk....... muk is really slow...... Also up in the middle lane we see some weepinbells attack stat dropping. This is because all water attacks in this game have a 10% chance of lowering the enemy base damage by 15%.

This screenshot is of 2 seconds later in the battle. Top lane, another bug is seen, gengar's poison attack is faceing backwards... very easy to fix, but my laziness in unrivaled, the middle lane is still fighting hard for both sides, and the muks of bottom lane still have not reached the area of conflict while the sandslash are taking a very heavy beating by their water waekness from golduck while the riachu stand back behind the Golducks while they take the hits, as they fire electric shocks at sandslash doing a bit of extra damage

This shot is another two seconds after the last one, THIS GAME IS FAST PACED, top lane is thinning out a bit, the blastoise are falling to the grass type it is fighting, and muk has ALMOST reached the area of conflict. Also mid lane, the "Hide in the rock" bug is seen presented by beedrill

This shot is 3 seconds after the previous one, one hypno top lane is getting shadow blasted, EVERY SINGLE BEEDRILL IS COMMITING THE HIDE IN THE ROCK BUG!! They are all mobbing the last blastoise as one weepinbell makes a break for the other teams base. HURRY UP BOTTOM LANE!!! Also once Muk gets there, his passive will not even activate because Raichu and Golduck are both ranged units. Muk is destined to lose.

And by the time the last 3 seconds passes, we notice that the left side (player controlled) has eliminated the enemy and is now pressing onward to the other teams base. BY THE WAY... the map is larger than just this one block, it can be scrolled left and right if that was not assumed. The Weepinbells and Beedrills are still stuck in rocks (BUG HAS BEEN FIXED) and the players team is about to take a massive chunk out of the right teams health (RED BAR BOTTOM RIGHT OF SCREEN) when this health bar reaches zero that team loses. It loses health when a pokemon of the opposite team reaches the enemy base.

So that was a massive multilane battle that i kind of just threw together, obviously exp and cost restrictions did not apply to me because I AM THE MASTER OF THE CODE!! but anyway, i  will post more soon, maybe more big battles like this with other pokemon. I alsom may start doing a pokemon spotlight, like a champion spotlight from league of legends when i add newpokemon into the game. At least for the cool ones like Dragonite and snorlax and things of that nature. Anyhoooooo..... end of post. Comment. Follow to be in the Alpha. Thanks Internet, You da best.

-Steve

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